Wednesday, January 1, 2020

AUGMENTED REALITY




Augmented reality is the result of using technology to superimpose information — sounds, images, and text — on the world we see. Picture the "Minority Report" or "Iron Man" style of interactivity.
Augmented reality is often presented as a kind of futuristic technology, but a form of it has been around for years. For example, the heads-up displays in many fighter aircraft as far back as the 1990s would show information about the attitude, direction, and speed of the plane, and only a few years later they could show which objects in the field of view were targets.
Google rolled out Google Glass in 2013, moving augmented reality to a more wearable interface; in this case, glasses. It displays on the user's lens screen via a small projector and responds to voice commands, overlaying images, videos and sounds onto the screen. Google pulled Google Glass at the end of December 2015.






As it happens, phones and tablets are the way augmented reality gets into most people's lives. Vito Technology's Star Walk app, for instance, allows a user to point the camera in their tablet or phone at the sky and see the names of stars and planets superimposed on the image. Another app called Layar uses the smartphone's GPS and its camera to collect information about the user's surroundings. It then displays information about nearby restaurants, stores and points of interest.

Some apps for tablets and phones work with other objects as well. Disney Research developed an AR coloring book, in which you color in a character in a conventional (though app-compatible) book and launch the app on the device. The app accesses the camera and uses it to detect which character you are coloring, and uses software to re-create the character in 3D character on the screen.

One of the most popular ways AR has infiltrated everyday life is through mobile games. In 2016, the AR game "Pokémon Go" became a sensation worldwide, with over 100 million estimated users at its peak, according to CNET. It ended up making more than $2 billion and counting, according to Forbes. The game allowed users to see Pokémon characters bouncing around in their own town. The goal was to capture these pocket monsters, then use them to battle others, locally, in AR gyms.




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